All wavetable targets

Wavetables for ELZ_1 play

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What a ELZ_1 play wavetable import expects, and how a Hyperwave export maps onto it.

The format ELZ_1 play imports

Supports importing Serum-format wavetable files from SD card; up to 32 user wavetables can be registered. Built-in tables are licensed Waldorf/PPG data.

What Hyperwave exports

Every Hyperwave export is one packed wavetable WAV. Check these facts against the ELZ_1 play format above — where the two disagree, the fix is almost always the frame size or a conversion step, not the sound design.

Sample format
32-bit float by default (values between -1 and +1); 16-bit WAV is a direct export option for targets that load integer banks.
Channels
1 (mono). Every frame is one single-cycle waveform.
Header sample rate
48,000 Hz by default. This is a label in the file header — for wavetable import it doesn't stretch or resample your frames. One exception: VCV Rack's Wavetable VCO reads the sample-rate field as the frame length when it's a power of two, and sample players that fall back to one-shot mode use it for pitch.
Frame layout
Frames are packed end-to-end in one data chunk, in wavetable order; the export filename records the shape as name-{samples}x{frames}.wav.
Resolution
The live table runs from 8 to 8,192 samples per frame and 8 to 1,024 frames (defaults 2,048 × 256).
Metadata
No extra metadata chunks are written — targets that read frame size from metadata have to infer it from the file itself.

Load a Hyperwave table into ELZ_1 play

  1. Export from Hyperwave as a Serum-style packed WAV (2,048-sample frames).
  2. Copy the WAV to the included SD card via USB mass storage.
  3. Register it as a user wavetable (manual: Using user waveforms with Wavetable / Loading Wavetables from the Card).

Design the table once in Hyperwave's node graph, export the packed WAV, and load it into ELZ_1 play with the steps above.

Make a wavetable in Hyperwave